Implementation of goroutines

I have been reading up on concurrency in Go. In particular, I have been wondering about the statement from a presentation by Brad Fitzpatrick:
n, err := io.Copy(dst, src)

  • copies n bytes from dst to src
  • synchronous (blocks)
  • Go runtime deals with making blocking efficient
In virtually all languages I have worked with (Java, Scala, javascript, ...), a call that blocks the execution of the current function also blocks the current thread. The only exception is C# with its rather complex async/await feature implemented in the compiler.

Now in Go, if you make a call that blocks the current execution, you are (usually) only blocking the current goroutine, not a thread. The Go runtime multiplexes goroutines on fewer OS threads.

The question therefore is: What are the fundamental differences in the implementation of goroutines compared to OS threads that make goroutines so much more lightweight?

I have asked this question on the Go mailing list and the members of the Go team (notably Dmitry Vyukov and Ian Lance Taylor) have been incredibly helpful.

The summary is:

  • stack that grows and shrinks on demand
  • smaller context, easier to switch
  • cooperative scheduling at known points is less work (can make assumptions about CPU state)
  • scheduling in user space

Here is the discussion: enjoy!

Note: There are other languages (such as Haskell and Erlang) that also have the concept of lightweight "processes" that allow for blocking calls without blocking OS threads. The concept is sometimes referred to as green threads.

Posted by Martin Konicek on 11:21 AM 3 comments